SOLID Design Principles
Description
The seminar teaches the SOLID design principles with practical examples and builds together with an exercise that is continued throughout the training: writing an application in 5 sprints. The exercise shows how good design keeps the complexity down while adding business features and technical tasks. In the process, design patterns will be deployed and refactoring will be performed to achieve elegant solutions.
The SOLID principles were described for the first time in the book Agile Software Development by Robert C. Martin.
The seminar shows why good design is important in the software industry. Principles are presented as a compass pointing to the goal of achieving a good design, explained in detail, through examples based on real life situations. Common pitfalls are discussed and metrics for reliably measuring compliance with the principles are also defined.
The exercise of developing new features and refactoring existing code puts into practice the theoretical notions debated in the first part of the seminar. The principles come together to enforce a good design of the application. They provide guidance and the benefits become self-evident.
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Objectives
Achieving a good understanding and hands on experience with design principles
Target Audience
- Developers
- Technical Leads
Roadmap
- Theoretical presentation of the principles
- Practical exercise – applying the principles on a concrete application
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